I'm glad to see that this thread is back in the spotlight. I have recently been fooling around with zbrush but I just don't know how you do all of that hard surface modeling. All I can really find are organic modeling training videos/tutorials. You mentioned above that you were planning on putting together a series of…
hey ror, incredible stuff, this is like all your pixel pushing detail gloriously multiplyed in 3d. technology have really placed you in the sandbox ;) hope to see some tutorials from you again, your old site was a great community effort. note: i couldn't see your images with firefox, only with IE (??)
Wow, that's great news on the DVD bit; and I know what you mean about the baby (my bro and his wife just had one 5 months ago). Thanks for the quick reply, since the thread hadn't been updated in a while I figured it might take a little while for a response, so I can't thank you enough. So if nothing else I have some mini…
I was using a basic skylight with lighttracer, then stripping everything fancy out of the scene and rendering a standard render with the specularity element tag selected so I could just composite the spec with the lighttracer render and keep everything looking the same from 1 render to the other. Thanks again for the…
Pior: When I work up a section of a concrete material in zbrush, export, polycrunch and am ready to process in max, I select the concrete element and CLEAR ALL smoothing groups. Zbrush automatically assigns a sort of smoothing group and the tendency is to assign 1 smoothing group to it by hand to smooth out some of the…
BigNose: Well that piece was one of my earlier works where I wasn't so aware of instancing so those plates were all just handmodelled. ChasmBridge: This was a later piece, the bits you pointed to I modelled once by detaching a duplicate of the area of the curved surface underneath and shaping the way I wanted by edge…