haha, no I understand completely the concept of compositing. Thanks for trying though. :poly124: I was just wondering if Kevin stumbled upon something I was trying to do in the past but not succeed. And that is hit it all in one shot with skylight/lighttracer and default scene specularity under render elements. Deleting…
Hi Kevin, This might be best suited for technical talk but I just had a quick quesiton back to the rendering...I've tried this before but I can't get it to work. How do you keep diffuse & default scene specular in their own seperate files with the skylight and lighttracer? You are talking about Render To Elements right?…
Telekinetic: In the case of the ceramic wall I find I get better results by seperating the elements such as the ceramic bricks from the sandy grout inbetween them because that allows me more control over how worn the bricks are because I can literally wear the whole brick away by pushing or cracking it until its positioned…
Couple Necris pieces - Trims Roof A Liandri piece - Ion Cannon The Ion cannon was a big deal for me, it was early on in UT3's production and this was the first piece I made that I didn't think was a bit crap. I think I found my building style for the set with this piece, usually its the case for me that the first couple of…