awesome work Kevin! - About whats the time frame you are given for each HP art piece? - when making the wires did you just use the spine in Max, or do you use a script to generate them?
so how do you divide an edge in it's center? how do you spin edges? didn#t find alot of meshtools functions, i still install them, and to answer the inital question, they are scripts, they still work in max 2009
Hey Kevin, I just wanted to say it's great to see you post time estimates on your work. It really helps to put things in perspective (and make me realize I'm just never given that much time for hi-rez during production :p ). Great work and thanks for the tips / scripts. -Tyler
Pior: I wish max would just lift Maya's unwrap tools and place them in max. That I rely on chugnutt's UVWunwrap1.4 tools from 6 years ago as its still superior to the 'improvements' discreet make with each update is very telling. Some of those soulburn scripts do sound great, I'll have to check them out soon. Alex:thanks,…
Oh thanks for the clarification! So basically when you detail a 'half organic' mesh in Zbrush like cracks in a wall, once you re-import that in max you set everything to hard edges (clear smoothing groups), so that the little facets look like hard, chipped off cement instead of some weird melted surface(like if everything…
BigNose: Well that piece was one of my earlier works where I wasn't so aware of instancing so those plates were all just handmodelled. ChasmBridge: This was a later piece, the bits you pointed to I modelled once by detaching a duplicate of the area of the curved surface underneath and shaping the way I wanted by edge…