I think the process that he describes goes like this: 1. Render out a basic skylight image of your object - Example 2. Delete the skylight from your scene. Apply a material that has a high specular to your object. Through Render Elements get an image of your spec highlights - Example 3. Take the two images into photoshop…
I was using a basic skylight with lighttracer, then stripping everything fancy out of the scene and rendering a standard render with the specularity element tag selected so I could just composite the spec with the lighttracer render and keep everything looking the same from 1 render to the other. Thanks again for the…
Hi Kevin, This might be best suited for technical talk but I just had a quick quesiton back to the rendering...I've tried this before but I can't get it to work. How do you keep diffuse & default scene specular in their own seperate files with the skylight and lighttracer? You are talking about Render To Elements right?…