Really confused why any of the faces on the opposite side of the player are in there at all. Essentially, anything the player can't see could be removed. (Keep in mind the animation setup for reloading / weapon-swapping though.) If you had a "This_is_the_model_I_see_other_players_with" version, that would probably be a…
Ott: What I gathered from the contest is that most people do a complete gun now (albeit low detail on the off side), because the polycount isn't as important as it used to be, and it keeps things free in animation. On that point: Is what it looks like in the reload. When the sales guy was demoing the style you use for "18…
Got yourself a solid model there, both high poly and low. However, There are easily a few areas you could reduce the polycount on your low. One area you could easily cut back on is the fact that you modeled in the grooves onto the screw heads on the rear of the gun & sights. This is a good instance where a normal map is…