Ah, im not familiar with maya but its pretty straight forward in max or xsi. in max u just set up a skylight and possibly a floor and then render to texture and select lightmap. similar in xsi. im sure someone who uses maya on the board can direct you
OK I am going to post the UV map and texture map. Like stated It should only help. For the UV's I did this. Selected the object, did the automatic mapping. Then separated them all out by what they were. Handle, front blade, coil, etc. etc...Then selected inside faces so it would select them in the big Maya window. From…