Im not so much concerned with how eyes are constructed for rendering, more how they can be built in a game friendly way. For example, would setting up the eyes as separate spheres floating inside the skull with a highly specular but transparent outer coating a good distance over them be an orthodox way of doing this sort…
Im planning to at least rig and pose him. Im not much of an animator, but I might go that far just for the practice. I would like the fingers and toes to be movable, as well as the ears (if economical). I have no plans to use it in an actual game engine, but I would like to construct it as though I did. I am a little bit…