No, seriously. I used to know basic unwrapping in Maya. Soon after abandoning Maya and going to Max for many-a-month, Unwrapping became easy, maybe it's more user friendly, hey what do I know. Now, I just know now that I'm having the hardest time unwrapping in Maya... what the heck. Is it because I'm too used to Max? Is…
I agree with Pior Raodkill is great...( If I'm using Maya )... You could also give Diamant UV 1. a try.....I have yet to dig into it but it seems pretty promising... http://forums.cgsociety.org/showthread.php?f=59&t=644892
I have a shelf button set to Map Edge Border and then Relax, this will lay out most UV shells pretty damn fast and give you a good starting point. I then use the "Unfold" command (kinda like Max's Relax UVs, although I don't find the results as consistent) to get a better layout, and then use my custom alignUV scripts…
I'm not sure if this answers one of your Q's, but in the UV editor, you right click to bring up the menu and then select "UV" in order to select and move your UV's. I don't have a UV unwrapping tutorial link for you unfortantely, but I can suggest to look into the "Creat UV's" and there you can find the various mappings…
Hi Vesp! Strangely enough I find Maya's UV editor much much better than any other. I find myself using only a few tools, but being much faster than in Max no matter what plugin I used to help the process. First off I would recommend getting the Roadkill plugin. It's free! It's possible to work without it but it would be a…
Thank so much, guys! Once I started using Automatic mapping things got a whole lot easier. This way all the faces were laid out I just had to put them together. Yea, I'm silly not to try right clicking and changing the modes to UVs or Faces and so on... while I'm in the UV editor. Although I haven't grasped everything yet,…
How I'd do it. - Select faces to map. - Use proper method (sphere, unwrap/unfold, automatic mapping and all those fancy names) - Stitch / Sew - Move around and scale. yay One of the right click combos should let you select UV Shells/Islands and stuff like that too. Very handy if you ask me. Personally I prefer working with…