I never had any programming lessons, I just kinda picked up basic scripting from reading other people's scripts, and more recently watching a couple of training DVDs. I don't count myself as a programmer (yet), but I enjoy it enough to spend a fair bit of time learning more about how to improve scripts and implement new…
Mr Turnip, does the 5 years code then 5 years artist mean that you havent been working as coder since 2003? Cause you might be a bit biased about approaching things a bit "too low-level". Java & C# do have their place, just as scripting languages nowadays. Yes if you want the "hardcore details" on the perfromance critical…
I think "best" or "good" isn't the best term to use here, i would say the most efficient artists understand a little math, a little scripting, not necessary know how to program but know enough technically to be able to have intelligible conversations with a programmer. Best and efficient are definately *NOT* the same…
I think you forgot the part where any game with procedural art, ESPECIALLY Spore, is ugly as my fuckin ballsack. I'd take Half Life 2's visuals 10 days out of the week over Spore's. Richard Kain had some good advice. Java is a good place to start, but you will definitely need to learn at least some C++. It is such a piece…
I still code (tho mainly PC stuff these days) - & peversly Im doing Java stuff (a scanline software renderer for starters), but mostly doing the artwork for casual PC titles & web games - eventual aim is to move into full time game design (which I firmly believe requires working knowledge of coding, art, and sound design…