I was hoping you were sarcastic when you said: 1) The listener is a PoS, it works like crap. I wonder what sort of scripts you were writing if it gave you something useful- for anything beyond a very introductory level, it simply does not work correctly if at all. 2) Again, you are very lucky if you rarely run into…
Actually that may not get rid of everything. Max stores materials in the scenematerials array, which is supposed to throw out unused materials, but it doesn't (especially with DX). To really get rid of everything, you'd probably use something like for i = 1 to sceneMaterials.count do sceneMaterials = Standard_Material() in…
The gizmo isn't screwed, it is just that they broke selection when they implemented it. The material editor sucks- aside from its archaic workflow, the idea of 24 meditmaterials at a time is something that really needs to die. Max stores an array of what are called 'scenematerials', that is, all materials in your scene-…