Yeah Max's listener is complete crap. It will even spit out information that, if you try to execute it, fails (such as the wrong number of arguments given by the change material ID function). If I didn't know how to script, and features were missing, and people were telling me how if I invest a couple hours to learn basic…
Yes, Unhide Objects works as it should. It Unhides All Objects. Cameras and Lights are objects. There was a time when I used Max, and I hid some objects. Unfortunately, I didn't save just before the action. I never got them back. No, there is no Unhide All Polygon Mesh button. If this is such a big deal, maybe you should…
ElysiumGX You know you can shortcut scripts right no need to look them up anywhere? Thanks for posting that script, those commands gave me an idea and on how to solve my problem. I found this command or property looking through the guide. SIUnhideObjects objs seems to work to unhide only hidden meshes and not all objects,…
I was hoping you were sarcastic when you said: 1) The listener is a PoS, it works like crap. I wonder what sort of scripts you were writing if it gave you something useful- for anything beyond a very introductory level, it simply does not work correctly if at all. 2) Again, you are very lucky if you rarely run into…
What? I made that script myself, using only the listener, then dragged the text to the script panel. It's now at the point where I have no clue what you're trying to explain. The lack of punctuating, and sarcasm don't help. I'm out.
ElysiumGX your right XSI is perfect as is and if anyone doesn't like it they shouldn't use it. It's UI isn't a waste of space, there is no need to have a mirror tool because symmetrize does everything, creates clones as well. Also having to type in negative scales in x, y or z to mirror clones is much much faster than a…
You are right, these tips will be useful for some people. Thanks for them. Unfortunately there are no scripts that extend the material editor to more than 24 slots, it is very hard-coded into Max. It would really take writing an entirely new material editor, which would require a LOT of work (including writing a preview…
Sage- The Viewport as Camera thing that Maya and XSI do actually makes a ton of sense, and allows consistency with scripting, etc. Viewports ARE cameras, it is only Max that doesn't treat them as such. It creates a real pain when you try to script viewport stuff, because they aren't treated like cameras, they should be.…
Well Prof that's an interesting point. I have been lucky enough to work with very talented tool/techart guys, and it has improved my workflow a whole lot. (either by using their stuff, or by requesting a whole bunch of custom tools to them myself. Like, TONS haha!). As a matter of fact I learned Maya using a heavily…
Whoa there killer. I think you miss the point entirely. This thread was originally about the pains people receive from using Max. From my experience, Max has many features that do not work as they're intended, or give erroneous results. You've made no mention of tools in XSI that do not work as intended, or give bad…