Whoa there killer. I think you miss the point entirely. This thread was originally about the pains people receive from using Max. From my experience, Max has many features that do not work as they're intended, or give erroneous results. You've made no mention of tools in XSI that do not work as intended, or give bad…
Reich - max matieral woes? I wrote a few functions. Cleanse the material editor: fn clear_all_materials = ( for i = 1 to 24 do ( meditMaterials = Standardmaterial () ) ) Cleanse the entire scene: fn kill_materials = ( max select all $.material = undefined )
True about releasing stuff publicly - we've developed dozens of useful max scripts, but quite a few are going to be engine/game specific so aren't really of any use. However, I do tend to happily post functions and sometimes document my learning processes. Great new site.
ElysiumGX You know you can shortcut scripts right no need to look them up anywhere? Thanks for posting that script, those commands gave me an idea and on how to solve my problem. I found this command or property looking through the guide. SIUnhideObjects objs seems to work to unhide only hidden meshes and not all objects,…
Actually that may not get rid of everything. Max stores materials in the scenematerials array, which is supposed to throw out unused materials, but it doesn't (especially with DX). To really get rid of everything, you'd probably use something like for i = 1 to sceneMaterials.count do sceneMaterials = Standard_Material() in…
I was just responding to the above, I mean who actually relies on autoback and doesn't save until critical points or completion = :poly128: cmaaan! Professor420 - so your hoping that I was being sarcastic when trying to say that saving often is a good idea?! Hmm, not so, I have seen so many projects ruined and peoples work…
I've never hit that issue in 3dsmax and I animate/scrub all day every day for the last 4 versions of 3dsmax. It would be interesting to see know what version of 3dsmax and what plug-ins he's running as well as any settings he's changed. I'd like to avoid that in the future if I can, sounds horribly debilitating. I've had…
The gizmo isn't screwed, it is just that they broke selection when they implemented it. The material editor sucks- aside from its archaic workflow, the idea of 24 meditmaterials at a time is something that really needs to die. Max stores an array of what are called 'scenematerials', that is, all materials in your scene-…
I'm sorry such a trivial option bothers you so much. Even as you say you've found a workaround for it using layers. It's not a workaround...it's what everyone does, or should be doing. If you don't like Unhide All, don't Hide All. Set your selection filter to Polygon Mesh. Press Ctrl-A to select all using Filter. Hide. In…
all hail the grace of the box, cleaner of meshes! fixer of scaling errors! remover of unclean rotations! seriously though, forget about the 3ds max object-level "mirror" function, it'll remove a major portion of your problems and scaling issues. use the mirror modifier instead. also, whenever a maxscript performs an epic…