about the "not release scripts to public" all fun and productivity and so on aside, dont forget that your fellow coders are paid for this job. And when they boost the artist's productivity, they help the company again, which of course wants to get the best return for their investment... you one can argue that it's sad,…
You are right, these tips will be useful for some people. Thanks for them. Unfortunately there are no scripts that extend the material editor to more than 24 slots, it is very hard-coded into Max. It would really take writing an entirely new material editor, which would require a LOT of work (including writing a preview…
Well Prof that's an interesting point. I have been lucky enough to work with very talented tool/techart guys, and it has improved my workflow a whole lot. (either by using their stuff, or by requesting a whole bunch of custom tools to them myself. Like, TONS haha!). As a matter of fact I learned Maya using a heavily…
Is it faster? Let's think for a moment... Software A has no option to do what you need to do in one step. It has, however, a Listener that you can copy and paste from to make a macro that does what you need to do in one step. To do this, though, may require an initial investment of a half hour if you want to be fancy.…
I know I know, it's called : 'You know why scripters have no sense of humour and believe that every artist should know how to code' (If I'm not mistaken :P) ... ... Joke aside ... I believe that increased user friendliness is just as important as new features being added. I can't exactly explain why, but messing around in…
Yeah Max's listener is complete crap. It will even spit out information that, if you try to execute it, fails (such as the wrong number of arguments given by the change material ID function). If I didn't know how to script, and features were missing, and people were telling me how if I invest a couple hours to learn basic…
Damn those x-forms oh so true. If they are so screwy why have them at all?? Just clean the damn max code autodesk! get rid of them altogether i say!!:poly128:
Thanks Vigs and Rick. i'll give that code a shot. It was just kinda random to me. To load up my scene and it have a whole new set of textures that were never associated with it. Oh heres another one i love. Your working in a stack. You have a few modifier's going because your adjusting something or UV mapping, ect. You go…
sama.van: That usually happens when you have nodes that are not Maya-nodes. Like exporting-assets or special nodes created by plug-ins. Look through your outliner (turn off "Show DAG objects only") to find them. Also, try deleting history on your objects before saving.
I was hoping you were sarcastic when you said: 1) The listener is a PoS, it works like crap. I wonder what sort of scripts you were writing if it gave you something useful- for anything beyond a very introductory level, it simply does not work correctly if at all. 2) Again, you are very lucky if you rarely run into…