I actually like the stack - I never have a massive amount of modifiers in it, but it is fairly useful. When editing the UV map on a model being able to edit UVs ABOVE the skin modifier, and then pull that modifier back down under the skin modifier is great. ell, it makes my job easier. As Pior mentions, you can copy and…
I think extrude would work *if* you perform it as a an actual modifier instead of performing the extrude on the base editpoly. Basically the lowest stack level (editpoly, spline, aso) is where you put the overall information that 'drives' the shape ; whatever you stack up next is more like parametric operations you perform…
Sage I think you are missing the point of the stack... It's extremely powerful but there are obviously a few things it can't guess. Like if you select an edge in editpoly, chanfer it, and extrude the resulting face with an extrude modifier on top, then go back to edit poly and change the bevel into something else, that…
Thanks Vigs and Rick. i'll give that code a shot. It was just kinda random to me. To load up my scene and it have a whole new set of textures that were never associated with it. Oh heres another one i love. Your working in a stack. You have a few modifier's going because your adjusting something or UV mapping, ect. You go…
Prior I didn't take anything the wrong way. It is very true that i don't see true potentical of the stack mostly because half the time the thing screws up and it just feels like a freaking waste of time after awhile, especially if I take the time to name what each modifier does. I think what bothers me is how clunky the…
I know I know, it's called : 'You know why scripters have no sense of humour and believe that every artist should know how to code' (If I'm not mistaken :P) ... ... Joke aside ... I believe that increased user friendliness is just as important as new features being added. I can't exactly explain why, but messing around in…
Max is awesome in all area's! Personally I love the idea of the listener window, whatever you do the window will record it as a maxscript so it is very handy indeed. Ha never tried this attach teapot or box or whatever, don't seem to get into that kind of trouble very often but when I do I add a reset x form utility and…
all hail the grace of the box, cleaner of meshes! fixer of scaling errors! remover of unclean rotations! seriously though, forget about the 3ds max object-level "mirror" function, it'll remove a major portion of your problems and scaling issues. use the mirror modifier instead. also, whenever a maxscript performs an epic…
ElysiumGX maybe you should of read my posts about why I don't used Immed mode. What is especially funny is we have talked about this before on IM. But I'll save you the reading. As mentioned, I don't use immed because I rather freeze my history in XSI than need it to make changes and not have access to it. Cheers... XSI is…
Well Prof that's an interesting point. I have been lucky enough to work with very talented tool/techart guys, and it has improved my workflow a whole lot. (either by using their stuff, or by requesting a whole bunch of custom tools to them myself. Like, TONS haha!). As a matter of fact I learned Maya using a heavily…