After some talking on IRC with a few of the folk, I thought this may be a good idea for a sticky thread, even though this place is getting a little cluttered with them. We see a lot of the same question day in and day out that require a simple answer and do not require a whole thread for them. Example: "What happened to my…
I know you guys aren't very render-centric, but neither am I.. suddenly I'm needing to render something and it's really getting to me.. In 3DSmax 2009 I have an unwrapped model. Everything's fine in viewport, works normally... but every time I tell it to render, it seems to nudge all my UV's to the right just before…
This is interesting I thought you could use the "use default scene" in the optionbox for new, but for some retarded reason it still resets the color of the default material..... If you add a white texture to it though, that seems to work. So just make a new scene Set a white texture to lambert1 Save the scene somwhere…
is there any way of getting my lambert to be whiter as default? using maya 2009 and like working with dark bkgr ,but makes the default lambert hard to see
I may be reaching here, but there should be an option under Viewport Configuration to show only statistics for selected objects in the active viewport. Ctrl-click the objects and you'll see combined amounts. I honestly prefer having statistics within view at all times. Why upgrade software if it only causes more problems…
Q: In 3dsmax 2008, my viewport displays smooth faces even though I have it set to faceted; the only apparent way to fix it is to select it. A: Go to: Customize - Preferences Settings - Viewports - Configure Driver. At the top, deselect "Use cached DX3dmeshes" After selecting your mesh, in faceted mode, the problem should…