motives, you mean vertexColor in viewport? Pretty easy to write a MEL script to do that, on a User hotkey. I made a shelf button to do that. Oh, and regarding wishlists for Maya, fixing the bloody layer manager would be nice. It's the most hilariously bad implementation of a system I've ever seen. You can't just slow…
Animatr: Yeah, the point is that while the functionality is there (real-time results when dragging a spinner), the workflow is pretty backwards. You should be able to preview stuff before you commit to it - basically the dragging thing should take place while you're in the tool options before you apply it, rather than…
I am very sad to have found Maya lacking in all regards of modeling and game content creation (aside animation) to Max. How the hell for the last few years have Maya users honestly been trying to justify that this package is better than Max for modeling? Give me all the fundamentals of edit poly and Nex/Poly boost, Pivot…
I agree about viewport speed and poly modeling tools. The lack of previewing is horrible. Nex is great at adding in basic functionality like previewing and modeling tools but only goes so far. Honestly I would rather just buy and use Silo then deal with Maya or Max when it comes to modeling. Contextually sensitive hot keys…
Spacemonkey : What I have gathered so far is the following. Most studios relying on Maya for modelling do so because some tech guys in the core team have an animation backgroud, hence obviously use Maya. Then, if you compare Maxs and Mayas modelling feature list 'on paper' they looks very similar, hence the whole studio…
This can be done by adding the Shapes, rather than the transform objects to the display layer. Indeed somebody who should continue to use his more trusted software. The reason this can't be done is the very strength maya has. It's sometimes annoying that maya is lacking in the tools department compared to max. I'm pretty…