the default -> hotkey should be a sideways pickwalk, so I don't know what hotkey you're using. If it's the hotkey called "SelectEdgeLoop" in the "Polygon Select" category of the window->settings/prefs->hotkey editor and it's not working correctly then I dunno what the problem is. The only time it should expand just one…
haha I hear you on the connect, there's still no nice setup for that yet besides MJpolyTools but that's kinda slow. True that on the selection too. I'd love a selection system like max implemented or something - where you can cycle through items based on their depth in relation to the camera. btw, fmnoor, I'm not sure why…
Mop I found the tool again! To export smoothpreviewed meshes (the smooth settings can be increased per-object in the ctrl-a window btw) go to : modify>convert>smoothpreview to polygons. You will have to export then undo, but at least its waaaay better than the the broken 'smooth' node. I am sure some smart person could…
Oh, it would be an AWESOME wishlist item if they can make the highquality display (sub-d approximation) actually work the same way as using Mesh -> Smooth... since then you could actually export or render meshes with just the sub-d approximation enabled, without having to actually go in and add Smooth to them, render, then…
Actually they're both treated the same and are part of the same system. There's nothing from stopping you using a material or a layer to control a rig. While that might be rare, many of the 'hypershade nodes' are often used to create rig controls. In this tutorial to create a stretchy spline IK, the author uses a…