I know you said you're taking out the lip-sync anim. Just for the future though, I think you're making a very common mistake and relying on brow movement way too much to convey emotion. During the "angry" expressions for example, there is hardly any change in the eye shape, no squeeze around the eye area itself and the…
wait, you're CURRENTLY emplyed as a 3d generalis/animator - so you're actually animating for a company? wow.. ok well, I think the timing in all the animations is just .. breathtakingly slowpaced. also, are you working with FK at all in anything? everything looks to be IK, it not only looks like it, but it FEELS like it.…
Hello! I'm currently employed as a general 3D Artist/Animator for a Fruit Machine company and I'm looking to get into the Computer Games industry purely as an animator/character animator. My showreel: [ame]http://myspacetv.com/index.cfm?fuseaction=vids.individual&videoid=36584566[/ame] This Showreel isn't finished as I…
The guy diving into the swimming pool: Great start. I like how he gets ready and the realism is on point. When he dives and goes into the water I don't feel any impact. I like how you have him floating up after the dive but the swim upwards could use some polish. Maybe have him shake his head after he get his head above…
second what Cody says, reference helps!! i use my cheapo digital camera to record crappy videos but they help with timing issues that seem to make some of your animations too puppet-like. Timing and poses need work. also, like Archanex mentioned, i would do the facials on a better rig. Max is pretty good, i've used him in…
Animation seems pretty good. I would cut the guy getting hit by the ball and the unreal character stuff. The talking head as well as the ones I mentioned don't seem to have the same amount of life as the first few. I really liked the bird animation. The brown dude in the simple scene seem out of place mostly because the…
Find quicktime movie trailers of animated films such as kung fu panda, madagascar, that sort of thing and scroll through them frame be frame. This helped me when I was trying to do animation stuff for class. Also, film yourself or a friend doing whatever it is you are animating from several angles, and study those clips.…
Im no animator, but I really dont like the first half. the second half is pretty good for the most part. I would really suggest you remove the first half.
Thanks Sage, leviathan and flow3D. Really helpful comments and I will definately be removing the lip sync (never felt happy with morph tagets) can anyone point me in the direction of a good 3DS Max facial rig? Wow, Flow3D, you really ripped it apart. Worth keeping in mind that I wasn't going for a styalised or cartoon form…
yeah, all of this stuff is too slow, ESPECIALLY the jumps. Other areas that stuck out as being worse than the rest were the part where the biped gets off the slide, he needs to follow through with the momentum of the slide, but right now he's stopping WAY too quickly. There's a rig called "Max" for 3d Studio Max, it's by…