Side walk is just a place holder for now as I will develop more buildings like this. I worked on the normal map a bit. I wrote a tutorial on how to setup reflection vector in a material in Unreal engine3. Here is the link. Please let me know what do think. http://www.salman3d.com/tutorials/tut1.html
Sweet tutorial, thanks man. BTW I'd just like to say the texturing work is great! You made great use of the space and tiling. And that brick texture is sweet. I assume you used one you found one cgTextures, or something similar? Also, do you have normals on these?