Vig - no bother! I've spent pretty much all the time at work since IV shipped just rewriting all our character scripts - there were dozens and dozens of them with various issues, so it has been good taking the time to improve them, condense, replace, update yadda yadda.
Oooh I got Vig pissed! Heheh. I know, it's a mess. But so is scripting or any quasi-coding system, until you start learning how to use it. I used param wiring once to get some text to update on the screen in response to time passing, or somesuch, been awhile.
Well, I tried my hands more at the controllers but they are damn hard to understand, I even tried to understand some scripting but that felt like overkill for what I'm trying to achieve. I will hijack my own thread now, no use of starting a new thread about this. I've rigged a couple of arms for a game based on doom3/q4…
Eric, yea its really hard to get me going... I've been up at 4:30am every week to be at work by 5 so I can animate years worth of dialog before deadline, so I'm a peach to be around =P I've used it (once) to rig up a facial control board that drove morph targets based on the position of objects. I'm sure it was the…
Hey, I'm trying to learn how to do these things. I'm following James Haywood's tutorial (I know its old :p ). The thing is that I can't make the wiring work properly. He says he is using a script by Michael Comet (and I'm not). Ill try to explain my problem with screenshots. 1. I'v created a bone structure with two joints,…
The max wiring dialogue has always left me cold. I also have to do a good deal of wiring of rollbones. Now, depending on how much you like maxscript.... ...I've written a small function that makes wiring much easier when you are just using one object to drive the rotation of another. Even if this isn't exatcly what you…