Just curious how people give joint orientation to a controller when rigging in maya? I can get the controllers to have the right orientation, however, when I freeze transforms they obviously reset. I've also been trying a way which involves assigning groups to the controllers with the Group node holding all the information…
Typically you have the controller give its orientation to the joint...so I'm kind of confused as to what you're asking. Especially the part with the cube, is the cube a controller? The other problem is don't use parent constrain. It has problems. Constrain point, orient, or aim (or all/some) but don't use parent constrain.…
Where I said cube I meant controller ( I'm using cubes as controllers ). Essentially you want your controllers to have the same orientation as you joints....not world space. I use Parent Constraints at work all the time. The main thing is wanting to have controllers that are lined up correctly with the joints, and have no…