hmm yeah, the textures are incredibly noisy, too much contrast ranging from black to almost white. You need to bring that to a more natural level. If you go to CGtextures under brick, you'll find lots of similar textures you can use as a base. I will usually up the contrast in those textures just a little notch. Yeah, i…
This scene would be my first shot at trying some true hard surface modularity. The Scene was based on I wasn't going for an exact copy of it so i gave it a little bit of my own touches with textures and a few changes in it's structure. So this would be the final shot of it Default Light Wire Frame (Forgot to pull the…
Looking so much better, yea! Crits: - It doesn't look like you implemented SF's modularity idea yet. You really need to get that working before anything else. - The Tiny balcony on the 3rd floor looks to be too tiny for a person to stand on, If you expanded over to cover the next arch way, that might work better. It looks…
Sounds like a plan, excuse my french if anything sounds mean. First off, you need to decide where this is going, old gen, next gen... Right now it's built rather old gen'ish, the bumpmaps aren't so hot and rather disturbing with their strength. Were you to remove the bumpmaps you'd have a working old gen scene, and it…
I'm just now getting back into the swing of things on forums, so forgive me if i'm bad at this whole posting thing. But... I like the feedback these guys are giving... it's good stuff for the most part. Someone may have touched on this... and a lot may not agree with me. But i noticed you're mapping everything to one…
ur so mean Mario, SO MEAN !!! but yeah besides that, I don't think this shows modularity in a good way, since you could have built that mesh uniquely without it being different or more optimized, the base principle of modularity is re-usability, if this doesn't work, then you can consider this a more or less failed…
More thumping of said horse... Dirt on noise turns into, lost detail. Dirt on vanilla turns into detail seen. Its the same crack "decal" on both textures. (Not exactly true, I had to turn the brightness down for it to even show up on the brick.)
That's not a bad thing, just have to be smart about it. If they tell you to add dirt everywhere they should also teach you the best way to do it and what to pay attention to. The green stuff isn't gonna do it, too jungle like. If you redo your textures and post them here we can go through that and add the dirt. hmm What I…