i dont know if this is past or current generation (and my criteria in this circumstance is if the engine is using normals and spec maps, a rather broad comment I know.) But if you can use normals, do so, and on that note; your diffuse maps have too much lighting info already baked on them, particularly the tiling wall. You…
I'm just now getting back into the swing of things on forums, so forgive me if i'm bad at this whole posting thing. But... I like the feedback these guys are giving... it's good stuff for the most part. Someone may have touched on this... and a lot may not agree with me. But i noticed you're mapping everything to one…