ur so mean Mario, SO MEAN !!! but yeah besides that, I don't think this shows modularity in a good way, since you could have built that mesh uniquely without it being different or more optimized, the base principle of modularity is re-usability, if this doesn't work, then you can consider this a more or less failed…
hmm yeah, the textures are incredibly noisy, too much contrast ranging from black to almost white. You need to bring that to a more natural level. If you go to CGtextures under brick, you'll find lots of similar textures you can use as a base. I will usually up the contrast in those textures just a little notch. Yeah, i…
This scene would be my first shot at trying some true hard surface modularity. The Scene was based on I wasn't going for an exact copy of it so i gave it a little bit of my own touches with textures and a few changes in it's structure. So this would be the final shot of it Default Light Wire Frame (Forgot to pull the…
"if you think it's dirty... make it dirtier?" Jesus... Like SF said, they need to teach how to think about dirt and where/why it collects and the type of wear and tear elements have on structures... i don't know what kind of class you're taking. It may have been mentioned before, i'm at work though... so i'm not going to…
Do you want to use this scene for anything else than testing modularity ? Because right now it shows a rather bad use of bumpmaps and geometry and every change and deviation you've done from the reference photo has been a rather unlucky decision. Nothing that's currently there is either applicable or a desiderable use of…
Hey Reich can you show us your modular pieces, I'm in the process of learning this as well and I'm trying to wrap my head around it a bit better. And I agree with Vig about the lighting information on your texture (I also agree with everything else he said, but that was my main crit). Can't wait to see more from you buddy.
Ouch, I'll agree that some of the pieces could be broken up and made more modular and that some design work would have created more versatile modules, but I wouldn't call it a failed attempt. I'm sure he learned a lot and bagging on the guys work without pointing out what he did wrong, or even nudging him in the direction…
I'm just now getting back into the swing of things on forums, so forgive me if i'm bad at this whole posting thing. But... I like the feedback these guys are giving... it's good stuff for the most part. Someone may have touched on this... and a lot may not agree with me. But i noticed you're mapping everything to one…
As always thanks for the great responses. All good points that will be taken into consideration while working. (no idea how to paralax map Leviathin) Vigs this is how it is broken up now in terms of modularity. Not sure if it is still 100% right. Maybe i should connect 1,2,3 together as well and loose the last set of…
That's not a bad thing, just have to be smart about it. If they tell you to add dirt everywhere they should also teach you the best way to do it and what to pay attention to. The green stuff isn't gonna do it, too jungle like. If you redo your textures and post them here we can go through that and add the dirt. hmm What I…