Well I was able to put some time in last night since the windows reinstall. I tweaked the grafitti and did the normal maps on the props in the first image. Keep in mind I have only done the diffuse and spec on the front of the dumpster ONLY. Every other piece only has a normal map on it. There really isnt much to crit on…
I found out through some testing that I will need to base my color map around my prior made normal map. By doing it the other way I end up with to soft of edges for the cement...which really makes the broken pieces look more like rocks then cracked cement...meh oh well I suppose I'll be doing that tomorrow as well as…
Taht should be a direct result with what Im planning to do to it this evening. I'll be adding a lot more hard edged corners instead of rounded areas. Im thinking it will pull the normal map and diffuse together a little better.
monday evenings update. I got where I wanted to with my work. I finished up the windows and doors. I will be Uving a couple of the pieces attached to the building tomorrow and hopefully start the spec and diffuse map as well.
Alrighty, heres the latest update. I havent worked on the spec yet and I still have some tweaks on the diffuse on the side and front. I thinking some mossy effects on the base of the building and some grafitti here and there. Pics go no lights, default lighting, high quality render. Let me know what yall think -Lee
in general i would say your diffuse looks kinda blurred. It has a bit of "clone tool syndrome". its also really busy. which is a good thing but you need to watch out so it doesnt turn into a bit of a mess with no focus. as far as the normalmap goes. I'd say skip zbrush and run it through crazybump instead. You want a lot…