Hello Guys , I had this task few weeks ago to make next-gen weapon , I followed the normal next-gen pipeline ( That i know ) which includes : HighPoly model creation > LowPoly Mode > Unwrapping > Normal Map and Ambien occlusion Baking > Diffuse and Specular maps painting in photoshop . The final result was very satisfying…
Probably what they were talking about is what they did on Heavenly Sword, this isn't the use of procedurals on the low poly model. You model and texture everything in high res, using procedural maps or photoshop maps tiles on all the peices. The reason you would do this is you can then rearrange everything into a new model…