http://www.cybergooch.com/tutorials/pages/lighting_rfom4.htm i found this link it's really interesting i know how to bake the light into the diffuse map but the problem its gonna be so large how can i make that light map?
It depends on the game engine. The lighting tech in RFOM is basically that they bake the lighting into a special kind of normal map that stores the lighting directions. Then the regular tiled normal maps use this special lighting normalmap to apply directional lighting. They also use vertex color to color the lighting,…