Try "Duplicate edge loop" for harder corners. It will insert a new loop on each side of your existing loop. Also insert edge loop is nice for adding single loops. Bevel works like max's chamfer.
most likely if you want to work with loops make sure your mesh is not an "editable mesh" but an "editable poly". the edgeloop tools are much better in that mode.
Yeah I usually work with loops instead of bevel/chamfer, although it's only sometimes that bevelling will produce triangles, a lot of the time you can bevel something and keep it entirely quads, just depends on the topology.
I'm from Maya/Xsi so I have one question any tool, script, whatever to put a an edgeloop where I click? I hate having to select all the edges in the loop and sliding it then laying down my edge.
Murdoc XSI lets you place Edges exactly where you want them with one click and Maya does as well. In XSI it's called the split edge tool, the shortcut is this ] and if you middle click it adds an edge loop where you want it.
Are people really just chamfering edges to create there highpoly sub-divisions? I would always insert an edge loop on each side of the edge I wanted hard - as in Archanex's tutorial above - chamfering all the edges in that example would produce a triangle at each corner and stop the object from being all quads - how are…
...low poly mesh only using chamfer to make it higher poly... and doing it this way feels soooo wrong and stupid :O.... I like this statement, because it sort of describes a lot of things we have to do to get things to work. For harder edges make an edge loop close to another it creates a tighter transition. Think of subd…