Was looking around at old stuff and found some old video "tutorials" (not really tutorials because there's jack-all explanation, but that's ok, they're fun to watch) by Dark Horizon. Soes, I decided to dig up the Magdalena model by Skullbox and do a head sort of like what was in one of DH's videos. Result: Old Image (See…
very cool! could you post a link to that model? ;) . and the tutorial? what alpha do you use for the clay brush? i played with it today and still need to figure out the "correct"(e.g. working) options. your diffuse-only is improving quickly! EDIT: found the model :D
Thanks. Well, you got the link to the model (I think, you may have gotten the UT2k4 one by accident, but it's pretty easy to read filenames..). The tutorial can be downloaded from here. It almost goes back to when I first joined (and it was a big help for me back then), so I don't know how much it applies to current work…
It'd probably be a good idea to show a picture of the seam problem and of the UVs. I imagine someone would be able to diagnose from that straight away. Have you tried grabbing the normals with xNormal? Any difference? For the diffuse and spec; you could reUV the problem area, and put the fix back into your original map.…