This isn't strictly art, mostly coding, but I've been fiddling with UI stuff recently. So, I'll go through these chronologically... First off was a sort of vertical tabstrip thing I made. There are a few more videos of this, at varying stages of development. Not really a lot of difference between them unless you know what…
awesome noel! head armor looks really good and his expression is funny heh. something is off about his beard stubble though, looks like it was drawn on him with a bic pen or something, also that he doesn't have it around his mouth and under his nose but i guess he could have shaved it.
After running on very little sleep and fucking around in ZBrush/code/watching videos of kitties all day, this is all I have to show for myself: I am good at nonsense anatomy. Also, this is inspired by Jasp's sculpt over in the speed modeling thread, so I thought it would be a lot of fun to sculpt something like that.
Such a cool oldschool vibe... Want to see more! Did you consider using that kind of q3-esque asset, then go back to the model to add cuts where needed aso to make it much smoother and dense? With such a nicely crafted texture it would look kickass... (You can use Max's 'preserve UVs' for that or Maya's implementation of it…
Bunch of images above are gone, just ignore those posts, the pictures were lost in a server crash (was hacked) and I don't have 'em anymore. Anyhow, some pictures. (I removed most of the overlaid vaginas from this picture - the others aren't visible >_>) Dinky little one And a few things over at odosketch:…
Boy, it's been a while. I think the last update was shortly before I got my Mac and everything hit a stand-still while I adjusted to the system. Anywho, got art stuff and all that mostly down again (although I miss having a proper model viewer). So, with that shit out of the way, I set out to figure out how to code for my…