Thanks for the links. Unfortunately there's not much actual tech info in the articles. I would have loved to see some screenshots or vids of the tools in action, or at least some flow charts, tech-doc-type items. Simply mentioning locomotion constraints and blend trees doesn't really give me much of an insight into how…
Hey all. I recently went to the Vancouver International Game Summit, where they had folks from EA, BioWare, and Naughty Dog talking about the animation toolkits they've set up at their companies. Thought it may be helpful for people to see what they're up to on a technical level. Interestingly, all of the people who…
Ya, most places don't want to give away their "secrets" pbfffttt . . . :::shameless plug::: We give away our rig for free, though it's admittedly simplified a bit, but it's pretty much exactly what we use here, minus the facial animation stuff. http://www.crypticar.com/
Yeah most of the content there is quoted, or rather, I was trying to write notes as fast as possible. They definitely didn't go in-depth other than "this is how we do it." Some speakers DID have some screenshots of animation trees, but in very small font. I can try to get in touch with the speakers and see how much visual…
I think it's both. :poly104: There's an editorial in this month's Game Developer about this issue, Brandon Sheffield relates developer tech publication to the aims of Gamasutra and GDMag themselves. He mentioned Insomniac Games' Nocturnal Initiative. It's all code-related (no pretty pics) but it's a great example of…
From what I can tell, in some companies, it's revolutionary enough for them to share their tech within the company across teams working on different games, let alone to the public! I think it's more a matter of organization issues than secret-keeping though. - Beth
Thanks for writing those up, they where interesting reads =) I suspect the light on technical details is due to the companies being vague? At the last Autodesk seminar a guy from High Moon gave a talk and was VERY vague about everything. I think they are cagey because they don't want to give anything away that gives them a…
I hear you. Depends on the studio though, some actively encourage whitepapers and the like, Maxis for example. http://chrishecker.com/Real-time_Motion_Retargeting_to_Highly_Varied_User-Created_Morphologies There's a lot to be said for sharing tech ideas... advancing the state of the art, getting feedback from other devs,…