Working in Unreal 3 Editor, my team and I are experiencing issues in retaining terrain texture scale when saving our maps out. Once I've scaled the terrain textures the way I like, I save the map out and pass it to a coworker or our client and they do NOT see the changes to the texture scale like I do on my workstation. If…
Hey Tyler, just seeing your comment now.. We've been saving them into their own unique packages. We ended up scaling and saving the Tmat itself. The scale and rotate tools for unreal terrain editing are pretty much useless I guess. Not sure what build we are using,.