btw there is some movement going on with the Cg to GLSL profiles http://developer.nvidia.com/forums/index.php?showtopic=853 so the "show stoppers" I mentioned in the pm, might be gone with the next Cg runtime release. Still I think picking Dx is the better option for your project. (better support under windows which is…
I have a frame built with wxwidgets, but I can't decide if I really want to use it. I built a similar gui within visual studio in less than 10 minutes without compiling issues. OpenGL I have decided against. CrazyButcher made some valid points about it. If there is want for a linux/mac build. it would be opengl but lack…
I think that if you give the ability to use custom shaders and postfx you should mainly worried about facilitate the creation of those. In the end what alpha is used for this or this doesn't matter since you give the ability to the user to change it in his own custom shaders. In the end you will just confuse people that…