Actually, they're using normal maps in SC2 As for World of Warcraft, they make characters in around the 1k to 3k poly range (I think), I think, and emphasize everything (depth, detail, etc.) with textures. For an example, the dragon has 2,914 polys
Ott; Thanks for the crits! "Nothing here is within the scope of what they actually do visually or technically for World of Warcraft." - even the sword? I wasn't sure what map sizes would be used in SCII. I was using a 2048 because I figured "hey, this is a large structure, so when zooming in, it shouldn't look pixellated"…
Not really sure what you are aiming for. Nothing here is within the scope of what they actually do visually or technically for World of Warcraft. If you can point out the 1024 or 2048 spec/normal maps on anything I'm all ears. And in case you were wondering - No, they won't be using 4x2048 textures for ingame assets on SC2…