I don't know what any of that stuff is you're talking about. Nodes, Organic Modeling, Rigging, IK, FK, Character Stuidos and Bipeds? What is all that? I mean definition wise not just acronyms.
Nodes: similar to xsi's material editor, which uses a nodes setup as well Organic Modeling: think organics, humans animals, etc Rigging: attaching a mesh to a skeleton IK: Inverse Kinematics. Move the hand and the upper and lower arm move accordingly (http://en.wikipedia.org/wiki/Inverse_kinematics) FK: forward Kinematics.…
It depends ....There are a million threads dedicated to this but here's my 2 cents. There isn't exactly a correct answer. Each has it's strengths. I know both Maya and 3dsmax well though so here are a couple reasons I use one or the other. Maya: the good- visibility. I love maya for it's scene information. At any time I…