As well, I wrote a nice tutorial a while back for Roboblitz (which uses UE3) on creating materials and applying them to static meshes. It has pictures as well which should help: http://www.roboblitz.com/RoboBlitzEditorWiki/index.php/Creating_and_Applying_Materials_to_Static_Meshes If in the event you get to the last stage…
Did you create a material in unreal? Since that is what you will need to do to apply any type of texture to any object in unreal. You also have to import your static meshes. Feel free to check out my tutorial that covers all this at www.artbyjessemoody.com
Well, I have to first off apoligize, because I now realize I couldn't tell what version of Unrealed I was using, I thought 3 was in UT2004, but that's obviously not the case. It probably caused everyone to misunderstand everything I said. lol Anyway, I opened up the Roboblitz Ed and I finally saw what you were talking…
Hmm. Well, after 20 minutes or so, I've come to believe this might be my problem. I have no idea how to create a material. I see tutorials about it, but have no idea how to, or where to open up the material editor, which I would believe would allow me to create a one. I can view the material properties...etc. But do not…