lol , are you sure you didn`t go to my school? EXACTLY the same story here. that said, it never really bothered me much. I never had the illusion that uni assignments alone get me far. 99% of what I know comes from reading tutorials, forums and researching industry workflows - I dont think many of my tutors ever heard of…
Well you get to meet ladies at school soo it's not a total waste. I love the comment about the tutorials, but no it wasn't free which is the entire problem.
I kinda feel sorry for this guy, since he's obviously hasn't been directed to what the game dev industry is looking for at the moment. His work would of been great for the ps1 generation but sadly not for the 360 generation. If i was him, I'd delete all that work, pickup some tutorials and make new portfolio pieces that…
I've spoken @ a few schools now and the first thing I tell them when they ask for some advice is to throw all the work they've done from the courses they're taking and do their portfolio again. The reason being, this is their first time doing a lot of things related to videogame art and the expectation of landing a gig…
Oh and just for clarification, I'm in no way defending his laziness. :D He could spend a couple weeks on just doing the tutorials on 'pick any website' and his portfolio would look 10x better. He needs more time behind the wheel of the application. Shit, I was given an art test for TR and had to learn max from the get go…
I remember on my second year at the University of Teesside, our programme director (games related shit) told us in a lecture "Out of the 150 of you, only 3 will get to work in AAA titles, and the rest will work in mobile phone games and if that". I'm pretty sure at this guy's university no-one actually told him that he'll…
From what I have seen of 3d schools people are far better off joining Polycount in most cases, it doesn't cost you a fortune and you will quickly discover if you have what it takes to not only learn the skills you need but also to deal with some pretty harsh criticisim. I have seen numerous portfolios from kids that have…
This is a pretty sore subject for me, because it's true schools lie and don't deliver. But what makes it worse is that this person is lazy, which makes it harder to comment on this since I have had to deal with too many students like this when I was a Teaching Assistant. They would show up to class did the minimum poorly…
well he does have a few good points, and give the guy some slack he says out right his portfolio is crap... I can tell ya I would at least like someone at the game companies to call me back or shoot me an email and say "sorry, we just aren't interested at this time..." or "Your current art does not meet our standards" but…
I'm almost afraid to post this, for fear of sounding like I've got an attitude like his, but I think he's mostly right about the way schools like that operate. Obviously students should expect to have to work hard in order to learn the skills they'll need, but at some point, the schools should really offer some guidance…