Hey guys, this thread is very timely. I've been asked to consult at the local university for a game dev/art major/course-list they want to create. I'm going to point the admins to this thread, I've already made a list of things I want to discuss with them. I'd love to know what the other vets on the forum think we can do…
This was one big thing that was missing from my time spent at UAT. There was little to no feedback amongst peers. No time spent with the entire class critiquing each others work. Luckily I had this kind of exposure in High School art class as well as in ~2 years of art classes at the local community college. It's alot…
That's exactly how I started the article. I was very sympathetic at the beginning and then...yeah. Sadly enough students believe that their work is good enough for whatever reason. And while it might be the best work they have done by their standards, if ones work isn't at industry standard by graduation, post-school life…
Then how will you up your post count? The new forum has a feature that shows you how many posts you've made in a thread. Compare that to the number of insightful posts you've made. Divide by zero. Save your progress. I've been giving the same advice to friends and local students I've met...and myself honestly. Whatever has…