i dont think you have even looked at hand references , try to put your hand in that position and when you break it you will know heheh , seriously , you have two hands, even if it is a basemesh for zbrush flat hands arent very good :S give it a more relaxed pose, this one doesnt benefit you in nothing.
Someone mentioned that the hand isn't a flat plane, and that the thumb is at an angle to the rest, but in addition to that, you should remember that the palm and fingers themselves follow a curve as well. And if you can get the hand into a natural pose that helps to spot errors as well. Also, what's the purpose of this…
i'd set up a plane to put a reference on. and your model is very boxy, you want smoother more organic shapes in hands. what i do for a hand is start of by creating a 6 sided cylinder and extruding edges as i go. might be something to try out for urself.
Hi Dan, Well first off you don't need to show us two hands you can just model and show us progress on one. If you need two you can always duplicate and mirror one. As for your hands the basic shape is there but the proportions and positioning are off. You need to bring the thumb down its riding up too high on your index…
If you're modeling for rigging, then a relaxed pose with the fingers close together can be hell as the envelopes will overlap like crazy. It can also be hard to align the bones in the proper position. Fingers fanned out, is pretty nice but looks totally unnatural and hard to get a good idea of what the hand actually looks…
you fingers are all pointing straight.. look at your hand and spread your fingers,, they fan out, the middle finger point straight ahead and the others pointing away from it/
I'm pretty green myself, and I reference Atlas of Human Anatomy for the Artist by Stephen Rogers Peck. A lot of great reference images in that book, and incidentally the one my school uses. For the hand (or any part of the body for that matter), I find it helpful to look at the parts in terms of ratios. For example, the…
Hey, Thanks for the many replies and much appreciated help. BrodyB: I removed the extra loop, made the pinky smaller, and some other adjustments still need to work more on the back of the hand. Jaco: Yeah, I added more of the hand, moved the thumb back at an angle. Wilex: Instead of one hand now I put three :), but at…
It's not really that big of a deal for rigging, well in maya at least. All you have to do is draw your joint chains twice once to position it how you want and then the second time you just snap it on top of the one you just posed as you draw it so your rotations are zero'd out. Well i didnt realize that the relaxed pose…