Avoiding it will cause you problems, really :p What is happening probably is that the constant uniform ray distances is not suitable for your complex model. To setup a cage just make it to cover completely the highpoly model(enter the 3d viewer and expand it). Then save it as a .SBM("save meshes"), reassign meshes(just…
Hehe... that's because it's not SMB... it's SBM ( simple binary mesh ) :poly129: so the program was trying to get a mesh exporter that cannot be found :poly139: ( no exporter can process the .SMB extension... the SBM exporter can export .SBM files only, not .SMB ones heheh! ) Better don't put the ".smb" at the final of the…
Yep, you can change it on the plugin-manager -> default graphics driver The DirectX9 one usually works faster and is very compatible with all the graphics cards(including shader model 1 ones). If you use Vista I recommend you the DX10 one because has more effects(like SSAO, better glow effect, faked color bleeding, gamma…
Cages method >>>> constant uniform ray distances, yep. Just remeber this when you set it... the cages MUST cover completely the highpoly model... and if you get some ray fail errors just extrude it a bit more the cage and the mesh ( I use an "epsilon" value to avoid floating point numbers artifacts... usually 1E-5 or…