alright guys...I come again for your wizzzzdom. I heard a rumor that lightmaps just 'happen' in unreal without much input from the artist. In my opinion 'said' lightmaps look pretty darn good in Unreal. So i have a few questions for those of you who use this tech. * What, if any, parameters does a contebnt creator have…
Light maps require a second unique UV set with your model. This can be done in your 3d app of choice by simply ensuring that no UV's are overlapping (flatten mapping in 3ds Max for example). Its important there are no overlapping chunks and that they are spaced adequately. A second choice wold be to generate your light map…