In a rare moment where I disagree with Pior, I have to say that is a pretty bad example of lighting and rendering. The shadows are all washed out and uniform, it makes it hard to see exactly what's going on. Looks like a ZBrush screen grab, which in general is not great for showing off modelling skills, unless you spend a…
Wow pior using my render as an example, I'm shocked :) .. anyways http://pici.se/pictures/XkzSjbeJb.jpg is just a global illumination render with 2 colored point lights in maya rendered with grey background.. just try to put the lights where they will give of as much shadow contrast to the model as possible.
I'd say the demo reel seems to present the work better than u have in the 2d images you see straight away. I'd maybe suggest having the demo reel the first thing you see.... either that or just check out other peoples portfolios and see how they present things. I dunno, it's just the dom-war thing for example looks a lot…
Hehe Mop no problem :P Trying to clarify : What I like about that one indigosm.com render is that the modeller didn't spend too long researching advanced lighting techniques and simply went for something rather common but good enough. In some cases I find it more efficient than spending an evening worth of time messing…
Hi! Well for the cart I think it works well because the envirenment you gave it sortof fits with the model itself : the shiny groud plane works well because it looks just like a mall floor somehow. I am not saying that every model should be presented that way... As for the Zbrush renders/screengrabs I really see no problem…
Thanks everyone for the feedback, I am hoping to implement all of your suggestions as soon as possible. Congratulations David on winning the spring show:poly129: I'm hoping to get a bit more feedback, I have these environments that I did at an internship a while back. I'm not sure if I should put them in my demo or not,…