Hey I tried to recreate your problem but to my surprise it worked on my side so I'm a bit of wtf. I thought it might be an issue in which order you had the low and high poly model when you bake the texture and perhaps you might have to turn off the low like if you were going to bake an AO map with MR. The only thing you…
Hey guys, bear with me, there's some backstory here. I'm working on a bush, which I have built fairly high poly in Max, and want to render out to be used as a Billboard. I also want to be able to render out the Normals of the polygons to be used as a Normal Map for the Billboard. The Bush is constructed of many leaf cards,…
Render to texture doesn't work properly with alphas. You'll find the same in Maya's baking too. In fact most bakers I've seen won't do Alpha properly. When I had to do some foliage like this, I ended up setting up a top-down camera and just rendering it out of the viewport, and using a special light setup to get a matching…