Yeah I was about to post that too...2 1024*1024 sets for 500 tris is really nextgen...maybe one day we'll be able to have 2048*2048's on 64 tris objects...now THAT would be nextgen
Well it sounds like you have to make 3 props with only 500 tris, and have the option to use 2 1024s tops or use smaller textures as long as they don't exceed what the 2 1024 x 1024 would take up in memory. And they look as detailed as something mapped with 1024 x 1024 at 3 x 3 meters. I find the instructions a bit…
I'm working on an art test right now which asks me to model Three props from reference using: "Polygon Limit: 500 triangles (combined) Texture Limit: 2 1024x1024 texture sets (or equivalent texture space) including seperate diffuse, normal, and specular. Note that since these objects can be close to the viewer, please…