Thanks for the feedback. For the infinite smoothness I was referring to, an example would be making a sphere, then zooming in really close. If this sphere is a Nurbs object, then no matter how close you zoom in, the sphere will be displayed as a smooth curved surface at render time. If this sphere is a finely triangulated…
Max way of doing the true subd bit is to turn on Nurms subd in editable poly then you go can set the level to 2 or 3. You can bind that to a shortcut if you want. Anything higher seems like a waste if you just want to meet the airplane example you mentioned. To test all you have to do is turn on the triangle counter. Make…
1) In 3dsMax, you can set the number of height, width and length segments of every object. Sometimes its easier to edit a low poly mesh that has turbosmooth applied because editing a bunch of verts can be a nightmare at times. 2-4) meh? use nurbs if thats what you want. Are you looking for smoothing group info? I don't…