haven't tested it yet... but keep in mind, that the post effects are pixel based so a bigger resolution would need some work on the post effects, if you have like 16 pixel depth of field and you're rendering in the double resolution you'll need a 32 pixel dof
UDN says: tiledshot X Y X says the screen resolution if you type 2 the screenshot will be twice as big as the actual screen Y is the overlap on the screen border so tiledshot 2 128 will give you a double sized image with a 128 pixel border
Translation =P When you're in the editor, you can hit F10 to bring up the console, then type "tiledshot x y" eg. "tiledshot 2 128" will create a screenshot that's double the size of the actual resolution you're running the game at, with a 128 pixel border around it. How can you do that though, without having the editor…