looking good home skillet. the normals turned out really nice. i still see a few places you could cut some polys, but it's all good. can't wait to see the diffuse!
Wilex: Yup, I was planning on following the Dominance War Rules with the maps and going with a single 2048x2048 map for diffuse, normal, spec, emissive and opacity. I downloaded all the finalists work sheets from DWIII as a reference, and pretty much just set up my stuff to scale, similar to how they did. As for bringing…
Wilex: I couldn't even imagine using a computer that old now a days. It must be really difficult to get stuff done. Pretty much all my extra cash goes to my computer so I am always upgrading. Yeah, I have been bouncing around between xnormals and max for the ambient occlusion and normals and I am pretty satisfied with the…
I recently upgraded my pc to vista 64 bit (I have 8 gigs on my motherboard) and installed max 2009 64 bit. It works really great, I actually didn't have to optimize my high poly mesh at all, the full 9.5 million poly mesh ran smooth on my system in 3ds max 2009 (to my surprise). However, some weird stuff was happening with…