Hey parallax peoples. So I have been using a bump offset in UDK to create the illusion of something being outside a window for an environment (you're inside, looking out). What I'm trying to do is get the same image to be seen across four windows, so when you look out window one, you have a different "view" of the skyline…
I'm a junior 3D artist, and I've found "The ultimate be-all end-all normal mapping thread" by Per128 incredibly useful. Regarding Parallax maps, I've been searching through the forums, and while there is a lot of info here, it's all just scattered fragments. I'm hoping some of the veterans can take a moment and flesh out…
I'm sure my advice is far from "be all/end all," but I'll give it a shot! 1) A Breakdown of the theory behind Parallax mapping Parallax mapping is a technique for real-time approximation of displacement mapping. Each pixel's texture coordinates are adjusted at render-time to create an illusion of depth as the viewer's eye…