Alright I worked the uvs and sculpt more, this is how its looking now: Close-ups: I'm planning on putting this tree into an UT3 mod I'm building, they will be one of the main sources of light in the level (its night-time in the level), so I did some renders with a darker background to see how the tree looked: I increased…
Hello all! I am working on a spooky tree, this is my first attempt at sculpting a high poly mesh and baking the normals, I'm pleased I was able to get the normals working on my low-poly mesh, but I know it needs a lot of work. Right now the low-poly mesh is 2693 tri's and I'm using a 1024 texture. I think I might need to…