Environment Modeling FAQ & Resources MEGATHREAD I've been collecting some of the links and stuff people have been posting recently for all those aspiring environment artist junkies out there: Polycount Environment Wiki: (most of this information and some new stuff.) http://wiki.polycount.net/CategoryEnvironment Peris: fast…
Here's links to my own tutorial page and sketchbook which has some new stuff I have not yet organized for the tutorial page. http://chrisholden.net/tutor/ http://boards.polycount.net/showthread.php?t=52565
I posted these tutorials only in my portfolio thread but I figure they should probably be here =) : fast method to create hipoly stone structures: http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html small tutorial about keeping hipoly stuff optimised and manageable:…
found these tutorials for getting to speed with mudbox 2009 http://www.dashdotslash.net/tutorials.php some of them are for environment modeling and texturing using Mudbox
using variety of modeling tools and techniques to create damage effects using a building. I need help Removing large chunks of the buildings in Maya. Breaking concrete,stone pieces and Damaging Buildings. Can any one help? I'm looking for a tutorial if some one can email me.
Good idea, awesome thread. Every enviro artist should know the basics of lighting. This type of knowledge crosses just about every platform and 3D app and its surprising how many people don't even bother. http://boards.polycount.net/showthread.php?t=51209#Post260972 More advanced 3dsMax Lighting Techniques…
I haven't modeled plants and stuff yet but I would start here unless someone says otherwise. :) http://www.3dtotal.com/team/Tutorials_3/Creating_low_poly_foliage/low_poly_foliage_01.asp